C3DL 2.0-WebGL and beyond
It has been a long time coming but we have now updated all the core features of C3DL to use WebGL. You can dowload our 2.0 release here. We have also updated all our demos to use WebGL. Our tutorials...
View ArticleOn the train to Mountainview
This is now my 3rd year attending GDC in San Francisco. As with other years I usually take this opportunity to visit with my professor who resides in Mountainview, California and use the time on the...
View ArticleMotionview
A long while ago I blogged about a web project that came out of c3dl called motionview and even made a video of it. I’m happy to announce that we have now put up a motionview server with some test data...
View ArticleWWW2010 in Raleigh
Yesterday Andor and I gave a talk at www 2010. It was about how mid level API’s can help web developers who may not wish to do extremely low level programming at the WebGL level achieve the 3D effects...
View ArticleSceneCreator0.3
SceneCaster is an online application that allows people to create “spaces” which are 3d scenes on the browsers and share them which other. It is free to sign up and relatively easy easy to use. The...
View ArticleSite moved!
We have just recently moved our site to a new web host. As a result there are probably many broken links and so on. These are being fixed as we go (although really old archives will likely not be...
View ArticleLevel Up! An Open Web Game Jam
On October 27, the Level Up Game Jam will be held at Seneca College (Seneca@York campus) as part of Toronto Open Source Week. A set of small tutorials on tools that can be used to develop games for the...
View Article2.1 Release and things to come
As WebGL is implemented and refined by various browser makers, things that were once working for c3DL has been broken. This 2.1 release is made without new features but will hopefully address some of...
View ArticleRelease 2.2
The 2.2 Release of the Canvas 3D Library includes a number of new features, updates to old features and fixes for several bugs along with the requisite changes to meet the evolving WebGL spec. Some of...
View ArticleA spec change that keeps coming back to haunt me
At some point, the way firefox handles keyboard events changed. I’m not sure exactly when it happened, all I know is that it broke how I was dealing with keyboard interaction on almost every demo I’ve...
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